I just published MyWorld — Market Entry Strategy. $MWT #NFT #Metaverse #Blockchain.
17 Jun 2022, 06:52
I just published MyWorld — Market Entry Strategy
$MWT #NFT #Metaverse #Blockchain
Same news in other sources
2Mint MarbleMIM #1916
17 Jun 2022, 06:54
MyWorld — Market Entry Strategy
MyWorld has a phased market entry strategy. In the beginning, users will be attracted through fun content, then more user inflow will be assured by utilizing the efficiency of revenue-generation. Finally, we will provide an environment where all business areas integrated and users all over the world can enjoy the benefits of the platform.
In terms of the age group, women in their 10–20s who are familiar with virtual interface, games and enjoy decorating along with women in their 20–30s who have the purchasing power deemed as the primary user base.
Then we aim to reach people in their 10–30s who are familiar with content creation / purchase / sharing through social media, and finally, all age groups who want to use MyWorld as their business platform to be attracted to the platform.
Furthermore, service components extend from initial content sales and decorating items to O2O and ad revenue-based services. Online broadcasting, IoT, and on-demand services will gradually contribute to the expansion of service components.
MyWorld — Market Entry Strategy. MyWorld has a phased market entry strategy.
MyWorld — Market Entry Strategy
MyWorld has a phased market entry strategy. In the beginning, users will be attracted through fun content, then more user inflow will be assured by utilizing the efficiency of revenue-generation. Finally, we will provide an environment where all business areas integrated and users all over the world can enjoy the benefits of the platform.
In terms of the age group, women in their 10–20s who are familiar with virtual interface, games and enjoy decorating along with women in their 20–30s who have the purchasing power deemed as the primary user base.
Then we aim to reach people in their 10–30s who are familiar with content creation / purchase / sharing through social media, and finally, all age groups who want to use MyWorld as their business platform to be attracted to the platform.
Furthermore, service components extend from initial content sales and decorating items to O2O and ad revenue-based services. Online broadcasting, IoT, and on-demand services will gradually contribute to the expansion of service components.
https://link.medium.com/TQDWoqexVqb
Mint MarbleMIM #1916
17 Jun 2022, 06:54
MyWorld — Market Entry Strategy
MyWorld has a phased market entry strategy. In the beginning, users will be attracted through fun content, then more user inflow will be assured by utilizing the efficiency of revenue-generation. Finally, we will provide an environment where all business areas integrated and users all over the world can enjoy the benefits of the platform.
In terms of the age group, women in their 10–20s who are familiar with virtual interface, games and enjoy decorating along with women in their 20–30s who have the purchasing power deemed as the primary user base.
Then we aim to reach people in their 10–30s who are familiar with content creation / purchase / sharing through social media, and finally, all age groups who want to use MyWorld as their business platform to be attracted to the platform.
Furthermore, service components extend from initial content sales and decorating items to O2O and ad revenue-based services. Online broadcasting, IoT, and on-demand services will gradually contribute to the expansion of service components.
MyWorld — Market Entry Strategy. MyWorld has a phased market entry strategy.
MyWorld — Market Entry Strategy
MyWorld has a phased market entry strategy. In the beginning, users will be attracted through fun content, then more user inflow will be assured by utilizing the efficiency of revenue-generation. Finally, we will provide an environment where all business areas integrated and users all over the world can enjoy the benefits of the platform.
In terms of the age group, women in their 10–20s who are familiar with virtual interface, games and enjoy decorating along with women in their 20–30s who have the purchasing power deemed as the primary user base.
Then we aim to reach people in their 10–30s who are familiar with content creation / purchase / sharing through social media, and finally, all age groups who want to use MyWorld as their business platform to be attracted to the platform.
Furthermore, service components extend from initial content sales and decorating items to O2O and ad revenue-based services. Online broadcasting, IoT, and on-demand services will gradually contribute to the expansion of service components.
https://link.medium.com/TQDWoqexVqb